Distributed 3D Training Simulations
Simulation can be defined as an imitation or representation of the operation, or features of a potential situation or process. Simulation, for the purpose of training, has its roots in military applications, but it has crossed over into other sectors such as entertainment, medicine, and vocational education. Dedicated equipment and high-end computing power can create an experience that is so close to real-life that trainees can "learn-by-doing" through experiential learning. The risks of injury or damage are greatly reduced while minimizing the use of scarce or expensive resources.
ECS develops PC-based training applications that use commercial gaming technologies to provide a new level of cinematic realism, thus providing an interactive, collaborative, and engaging environment in which to train. We build upon existing Internet standards and infrastructures, and have the ability to provide individual and team training from geographically dispersed locations. Our software is developed using the latest research in computing technology. Centered on a highly effective, standards-based training curriculum that merges human factors research, physics research, next-generation networking architecture, and graphics programming with realistic 3D models, lighting, and audio, the technologies provide a fully interactive and immersive training scenario inside a three-dimensional environment.
Training scenarios may be based on actual, real world events. Mathematically accurate physics models and behavioral models are built within realistic 3D environments to simulate a variety of different conditions where a trainee may experience situations first hand, and have a direct effect on the outcome of each situation, as well as, on other people training with them. A wide variety of peripheral hardware, such as head mounted displays (HMD's), tracking systems, and gloves, are available from third party vendors to enhance the immersive experience of the applications. Ultimately, our applications may be tailored to the budgetary concerns of any local, state, or federal agency, but has a modular upgrade path that will allow full-featured use for many years in the future. This will teach and train people to work with each other through experiential learning.
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